/*-----------------------------------------------------------. / Vibrance / '-----------------------------------------------------------*/ /* by Christian Cann Schuldt Jensen ~ CeeJay.dk Vibrance intelligently boosts the saturation of pixels so pixels that had little color get a larger boost than pixels that had a lot. This avoids oversaturation of pixels that were already very saturated. */ float4 VibrancePass( float4 colorInput ) { float4 color = colorInput; //original input color float3 lumCoeff = float3(0.2126, 0.7152, 0.0722); //Values to calculate luma with float luma = dot(lumCoeff, color.rgb); //calculate luma (grey) float max_color = max(colorInput.r, max(colorInput.g,colorInput.b)); //Find the strongest color float min_color = min(colorInput.r, min(colorInput.g,colorInput.b)); //Find the weakest color float color_saturation = max_color - min_color; //The difference between the two is the saturation //color.rgb = lerp(luma, color.rgb, (1.0 + (Vibrance * (1.0 - color_saturation)))); //extrapolate between luma and original by 1 + (1-saturation) - simple color.rgb = lerp(luma, color.rgb, (1.0 + (Vibrance * (1.0 - (sign(Vibrance) * color_saturation))))); //extrapolate between luma and original by 1 + (1-saturation) - current //color.rgb = lerp(luma, color.rgb, 1.0 + (1.0-pow(color_saturation, 1.0 - (1.0-Vibrance))) ); //pow version return color; //return the result //return color_saturation.xxxx; //Visualize the saturation }