//////////////////////////////////////////////////////////////////////////////// // // SDL project wizard // //////////////////////////////////////////////////////////////////////////////// // globals (used under windows only) SDLPathDefault <- _T("$(#sdl)"); SDLPathDefaultInc <- _T("$(#sdl.include)"); SDLPathDefaultLib <- _T("$(#sdl.lib)"); SDLPath <- _T(""); function BeginWizard() { local intro_msg = _T("Welcome to the new SDL project wizard!\n\n" + "This wizard will guide you to create a new project\n" + "using the SDL graphics library.\n\n" + "When you 're ready to proceed, please click \"Next\"..."); local sdlpath_descr = _T("Please select the location of SDL on your computer.\n" + "This is the top-level folder where SDL was installed (unpacked).\n" + "To help you, this folder must contain the subfolders\n" + "\"include\" and \"lib\"."); Wizard.AddInfoPage(_T("SDLIntro"), intro_msg); Wizard.AddProjectPathPage(); if (PLATFORM == PLATFORM_MSW) Wizard.AddGenericSelectPathPage(_T("SDLPath"), sdlpath_descr, _T("Please select SDL's location:"), SDLPathDefault); Wizard.AddCompilerPage(_T(""), _T("*"), true, true); } //////////////////////////////////////////////////////////////////////////////// // SDL's path page //////////////////////////////////////////////////////////////////////////////// function OnLeave_SDLPath(fwd) { if (fwd) { local dir = Wizard.GetTextControlValue(_T("txtFolder")); // txtFolder is the text control in GenericSelectPathPage local dir_nomacro = VerifyDirectory(dir); if (dir_nomacro.IsEmpty()) return false; // verify include dependencies local dir_nomacro_inc = GetCompilerIncludeDir(dir, SDLPathDefault, SDLPathDefaultInc); if (dir_nomacro_inc.IsEmpty()) return false; if (!IO.FileExists(dir_nomacro_inc + wxFILE_SEP_PATH + _T("SDL.h"))) { if (VerifyFile(dir_nomacro_inc, _T("SDL/SDL.h"), _T("SDL's include"))) SDLPathDefaultInc = SDLPathDefaultInc + _T("/SDL"); else return false; } // verify library dependencies local dir_nomacro_lib = GetCompilerLibDir(dir, SDLPathDefault, SDLPathDefaultLib); if (dir_nomacro_lib.IsEmpty()) return false; if (!VerifyLibFile(dir_nomacro_lib, _T("SDLmain"), _T("SDL's"))) return false; if (!VerifyLibFile(dir_nomacro_lib, _T("SDL.dll"), _T("SDL's"))) return false; SDLPath = dir; // Remember the original selection. local is_macro = _T(""); // try to resolve the include directory as macro is_macro = GetCompilerIncludeMacro(dir, SDLPathDefault, SDLPathDefaultInc); if (is_macro.IsEmpty()) { // not possible -> use the real inc path we had computed instead SDLPathDefaultInc = dir_nomacro_inc; } // try to resolve the library directory as macro is_macro = GetCompilerLibMacro(dir, SDLPathDefault, SDLPathDefaultLib); if (is_macro.IsEmpty()) { // not possible -> use the real lib path we had computed instead SDLPathDefaultLib = dir_nomacro_lib; } } return true; } // return the files this project contains function GetFilesDir() { return _T("sdl/files"); } // setup the already created project function SetupProject(project) { if (PLATFORM == PLATFORM_MSW) { project.AddIncludeDir(SDLPathDefaultInc); project.AddLibDir(SDLPathDefaultLib); // add link libraries project.AddLinkLib(_T("mingw32")); project.AddLinkLib(_T("SDLmain")); project.AddLinkLib(_T("SDL.dll")); project.AddLinkLib(_T("user32")); project.AddLinkLib(_T("gdi32")); project.AddLinkLib(_T("winmm")); project.AddLinkLib(_T("dxguid")); } else if (PLATFORM == PLATFORM_MAC) { //project.AddCompilerOption(_T("-D_GNU_SOURCE=1 -D_THREAD_SAFE")); project.AddLinkerOption(_T("-framework SDL")); // libSDLmain.a does not exist by default, needs to be built from SDLMain.m: project.AddLinkLib(_T("SDLmain")); project.AddLinkerOption(_T("-framework Cocoa")); // SDL dependency } else { // unix way project.AddCompilerOption(_T("`sdl-config --cflags`")); project.AddLinkerOption(_T("`sdl-config --libs`")); } // enable compiler warnings (project-wide) WarningsOn(project, Wizard.GetCompilerID()); // Debug local target = project.GetBuildTarget(Wizard.GetDebugName()); if (!IsNull(target)) { target.SetTargetType(ttConsoleOnly); // ttConsoleOnly: console for debugging target.SetOutputFilename(Wizard.GetDebugOutputDir() + Wizard.GetProjectName() + DOT_EXT_EXECUTABLE); // enable generation of debugging symbols for target DebugSymbolsOn(target, Wizard.GetCompilerID()); } // Release target = project.GetBuildTarget(Wizard.GetReleaseName()); if (!IsNull(target)) { target.SetTargetType(ttExecutable); // ttExecutable: no console target.SetOutputFilename(Wizard.GetReleaseOutputDir() + Wizard.GetProjectName() + DOT_EXT_EXECUTABLE); // enable optimizations for target OptimizationsOn(target, Wizard.GetCompilerID()); } return true; }