#include using namespace lf; render::IRenderWindow* rwin; class MyKeyListener : public input::IKeyListener { public: MyKeyListener(){} void keyPressed(input::CKeyEvent& event) { if (event.getKey() == input::KEY_ESCAPE) { rwin->closeWindow(); } } }; int main(int argc, char *argv[]) { // the engine initLF(); // the render window rwin = CLFRender::getInstance().createRenderWindow( core::vector2di(0, 0), core::vector2di(640, 480), 32, 24, render::EWCF_AUTOCLOSE /* | render::EWCF_FULLSCREEN */, render::EAAF_NONE); rwin->setWindowCaption(L"Lightfeather 3D project"); rwin->setVisible(true); // listen to key events MyKeyListener listener; rwin->addKeyListener(&listener); while (CLFRender::getInstance().update()) { // main loop } // clean up deinitLF(); return 0; }